![]() ![]() While FIFA 21 finally allowed gamers to skip their opponents’ goal replays and tried (unsuccessfully) to limit the length of unskippable celebrations, online play remains depressingly toxic. This could make a simple 15-minute match last almost twice as long and is one of the most annoying things I’ve experienced in 20-plus years of playing games online - and I’ve played some of the most toxic games of all time, from MMORPGs to FPSs. Without even getting into the way it seems like more often than not, goals in online play are the result of frustrating lapses by defenders or weird deflections (at least one person at The18 has broken a controller this year over FIFA rage, though we will not name him here), the worst part of online play is the toxic culture.įor years FIFA gamers have trolled opponents by extending celebrations as long as possible and forcing them to watch replays of goals. The exasperating online play made me question whether I wanted to keep playing at all. Do we really need a Gio Reyna card with better stats than Lionel Messi? Can we not just play the game with the players that actually exist as they’re currently rated?īut I can deal with the meta of the game being baffling, even if it’s an indictment over the quality of the game I’m playing. It’s like adding a remote-controlled car to a set of Matchbox cars. While this makes sense to some extent (it allows folks with great teams to keep getting better, giving everyone something to work toward), it takes away some of the fun of playing with base players. It doesn’t help that FIFA continues to release better and better cards every week. ![]() MAKING A GAME ALMOST IMPOSSIBLE HOW TOWhy even have overall ratings if the only one gamers care for is pace? EA Sports can’t figure out how to make slower, technical players perform better than faster, less technical players, so gamers just flock to anyone with a high sprint speed to succeed. Meanwhile you’ve got someone like Moussa Sissoko, rated 79 overall, who is somehow one of the most-used midfielders in the game. Bernardo Silva and Thiago are magicians with the ball but useless in FUT because they don’t have 90 pace. There are players who are amazing in real life but never used in FUT. But in FUT, there’s only one type of player worth using: The fastest. If I’m playing as Real Madrid, I use the dominating midfield to set up the clinical Karim Benzema. If I’m playing as Man City, I want to have slick, quick passing dice open an opposing defense. My favorite part of playing FIFA is replicating the real-life action in a video game. ![]() I first started to become disillusioned with FIFA because of the meta of the game. FIFA became like an abusive relationship, and I feel better when I stay away. I was proud of the team I built, but I don’t know if I’ll ever play with those players again. I managed to fit them all into a 90-rated, max-chemistry team, with only Virgil van Dijk having been obtained via the transfer market. I got lucky unpacking Cristiano Ronaldo, Lionel Messi and Team of the Year Trent Alexander-Arnold. I refused to pay for actual packs because a $60 game shouldn’t ask for more money to use the players in the game, but I did everything else I could to make my team the best it could be. I played FUT almost every day for a few months, almost obsessed with the mode. Familiar with the randomness of packs from other CCGs (like Magic: The Gathering, Hearthstone, etc.), I wasn’t too worried about the fact that it was nearly impossible to get the best players. I loved trying to figure out the best way to configure the players I had on hand while using the transfer market to fill any holes. I loved all of the little carrots to work toward, challenges and objectives to complete to improve my squad. ![]()
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